Today we bring you our Indies Unite wrap-up, as well as a little treat. I had a chat with Hans Dunnik, developer of Tic Toc Tower, and we talked about his experiences, and his plans for the future of the game.
So let’s talk about Indies Unite, what it meant, and why I wanted to do something to help these developers. As everyone is aware, Desura declared bankruptcy, and the impact of that on indie game developers has been terrible in many cases. Small studios, which rely on every cent they can bring in, are easily disrupted when those funds cease to come in. In some cases, developers had been waiting for months to be paid. When I started working there, I was unaware that these issues were festering in the background. As I started to notice more and more emails stating payments were late, and that they weren’t getting a reply, I took it upon myself to answer, and to reassure them that it did matter, and that I was taking their concerns seriously. After the news broke, and I realized that these developers would likely never see their funds, I wanted to do something for them. I was so fortunate to find a place here at Groupees, and it offered me my opportunity to put together Indies Unite. I had a chance to help in a tangible way. It also resulted in some very crazy hair!
Indies Unite was an experience, not only as my first bundle curated with Groupees, but also as a chance to work with passionate indie developers who had felt the effects of the bankruptcy first hand. The passion of indies has always been apparent to me, and has always been the cornerstone of why I love working in this career. These folks were not going down without a fight, and in spite of the hardships, they soldier on. One such example of this is Hans Dunnik, developer of Tic Toc Tower, currently on Steam Greenlight. Hans had come to us interested in doing one of our Greenlight bundles, to boost votes and help get his project onto Steam. When the idea of Indies Unite surfaced, he put aside the benefits of a Greenlight focused bundle, and threw his project in to help his fellow developers. These were the thoughts he shared with me:
LA: Hans, when you heard that Desura was bankrupt, what went through your mind?
Hans: The first thing that came to mind were the developers, you spend so much time on development, getting people to play your game is your desire as a developer. And being cut off from your audience like that is harsh. not to mention the impact on you financially.
LA: You did a great thing, being willing to go into the Unite bundle instead of Greenlight. Do you still feel that it helped the game?
Hans: It might have not helped our game as much as the greenlight bundle would’ve done in the first place. But helping out our fellow developers also played a huge role in our decision, we might still end up in the greenlight bundle, but helping our fellow devs out of a jam took priority.
LA: Everyone loves juicy secrets, do you have anything special planned for the future of Tic Toc Tower in terms of content or additions?
Hans: well, I can’t really tell you anything definite, let me just say that we love the modding community. And we at Sneaky Mammoth are looking into ways to give them tools to invent new ways to play our game.
While our entire chat would be too lengthy to include, I had a wonderful time getting to know him, and I think the game is shaping up to be fantastic! Only a few days after being in the bundle, we were thrilled to see that Tic Toc Tower was Greenlit. Congratulations, Hans and team!
– Lisa “LadyAijou” Morrison